Tuesday, April 9, 2013

Beta

So beta is due this week, which means the game has to be DONE aside from touchups.

Unfortunately, just because assets got to me super late, I was unable to texture everything before the due date. However, after these few textures I'm DONE (besides the touch-ups). I can't even wrap my head around that.








Before I get to anything I did, lemme just say Holy crap. Chris was doing touchups on the Drago Mines this week. And by touchups, I mean he almost completely redesigned it and now it looks freaking amazing. With all the assets in, it really looks like the mining facility we imagined. Everything looks like it's in its place. Even the crystals look good! I wasn't expecting such a dramatic change, but Chris did an incredible job.

Anyway, this week, I worked on the character customization screen a week before the final build is due (lolz). The system was already in place, I just had to create the assets before we could actually test it. I also had to re-save all of the different character textures out because we decided not to have the custom logo system after all. It just turned out that certain logos looked better with certain jersey patterns, so I just went through and saved out the jerseys with the logos I thought fit the best.

Here is a lineup of all of our pretty mages. :)



Then I textured as much as I possibly could with the time I had. Most of it got done before beta was due, but the untextured assets stuck out with their Unity-default-white ugliness. They were an eyesore in the otherwise pretty scene that was the new Drago Mines.








What's next is just texturing the remaining few assets, saving out the character customization assets, and going back and doing touchups wherever needed. This weekend our team is just going to go to the lab and stay there for the entire Sunday and then Alex is going to call it done (unless we need to do a few tiny things which is inevitable).

Oh, I almost forgot... I did a poster!

This poster is going to be what's on display at the Senior Show, and also... on Champlain's campus in the game lab for a long time. People are going to see my poster for years and years! :') 

I am very proud of how it came out. It went through about a hundred iterations. If you look on our Facebook group in our picture album, you can see way too many thumbnails of this.


Next week, the game is due on Wednesday. I mean the final build. I mean the build that's going to be on display at the Senior Show. It hasn't hit me that this is happening yet. Even with touching up my resume, getting my website near complete, getting my business cards printed, and demo reel done, I'm almost blissfully unaware that this is happening.

The concept of being the one on stage presenting this year is so unreal. People ask me a lot how it feels that I'm almost done and I'm like What? So at least I'm not nervous for the Senior Show just yet, but it also kind of makes me nervous that I'm not nervous.

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